Warpriest pathfinder archives of nethys. Capable of calling upon the power of the gods in the form of blessings and spells, warpriests blend divine magic with martial skill. No sign-in required. The original alternate theme for the Archives of Nethys. Because it is now the official Pathfinder legacy document and is therefore the most updated, I have decided to send all hyperlinks to the Archives of Nethys. Enhanced Diplomacy: Grant a +2 to War Blessing Source Advanced Class Guide pg. 0-Level Bleed: Cause a stabilized creature to resume dying. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws Warpriest - Doctrines - Cleric - Classes - Archives of Nethys: Pathfinder 2nd Edition Database Protection Blessing Source Advanced Class Guide pg. Anyone on the Internet can find and access. The glittering hoard of a terrifying dragon! There is a Remastered version here. Detect Magic: Detects spells and magic items within 60 ft. See full list on rpgbot. Detect Poison: Detects poison in one creature or object. 112 2. 67 Deities: Abadar, Nethys, Shelyn, Torag. net Some warpriests are called to lead great armies and face legions of foes. Aura of Protection (major): At 10th level, you can emit a 30-foot aura of protection for 1 minute. Warpriest blessings can be found on pages 63–68 of Pathfinder RPG Advanced Class Guide. 68 Deities: Gorum, Iomedae, Rovagug, Urgathoa. Alternatively, you can choose one teamwork feat that a touched ally has and gain the benefit of the chosen feat for a number of rounds equal to 1/2 your warpriest level (minimum 1). When a warpriest devotes himself to a god of the natural world, he is sometimes blessed with supernatural powers that allow him to evoke animalistic power and fury. Detect Fiendish Presence: As detect evil, except this specifically detects outsiders with the evil subtype and their servants. The touched ally gains the benefit of the chosen teamwork feat for a number of rounds equal to 1/2 your warpriest level (minimum 1). These divine commanders live for war and fight for glory. Capable of calling upon the power of the gods in the form of blessings and spells, warpriests blend divine magic with martial skill. Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. You gain the Shield Block general feat, a reaction to reduce damage with a shield. The bonus increases to +2 at 10th level and +3 at 20th level. They are unflinching bastions of their faith, shouting gospel as they pummel foes into submission, and never shy away from a challenge to their beliefs. . War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. Light theme with purplish hues and a simpler font. 0 You have trained in the more militant doctrine of your church, focusing on both spells and battle. If a focused blessing ability calls for a saving throw, the DC of the save is equal to 10 + 1/2 the character’s warpriest level + his Wisdom modifier. A variant of the Light theme, based on the Rulebooks. It’s a great site anyway and is more than deserving of your patronage. Create Water: Creates 2 gallons/level of pure water. You and Warpriest SourcePlayer Core pg. First Doctrine (1st): You’re trained in light and medium armor, and you have expert proficiency in Fortitude saves. 37tu3gh ekiq2 4np6w1w ggcj3kz 2rk1 at gkfoih fh mzp pjh